HM: PDE Scoring System

Welcome!

Basics:
The scoring system for Extend is much like that of HM:PD2nd.

O for o, X for x, [ ] for [ ], and /\ for /\.

Your rating, or score, is based on the timing of which you hit the notes. NOT your final score.

Cool, Fine, Safe, Sad, and Worst.

Getting Cools and Fines will keep your combo alive, and your score higher. Based upon how many of these you get dertermines the grade. Safe, Sad, and Worst will not help you. Safe does not effect your song energy, while Sad and Worst lower it.

MissxTake, Cheap, Standard, Great, Excellent, and Perfect.

These are the final grades. Run out of song energy you get a MissxTake. Cheap is when you fail to hit enough Cool and Fine notes, Standard is enough, Great is even more, Excellent is near perfect, and Perfect...You didn't miss a note. You can see your progress towards the final grade next to your song energy. It is a gauge that changes color based upon your ability to hit Cool and Fine notes.

Chance Time:
Unlike the first game, chance time is not consecutive. You can still earn a majority of your points here, though. This is a portion of the song that has rainbow-tailed notes, and extra points awarded for hitting those notes. You cannot see your song energy, total points, or progress towards the final grade.

Cool- 1000 points

Fine- 600 points

Safe- 200 points

Sad- 100 points

Worst- 0 points

Sources:
The PD Wiki.